I decided to add Snoopy into this because I forgot one important thing, what influenced Kurtz in the first place. I thought it'd be a cute little addition to it since the space to the left of the text box was just plain and boring. In the process of learning how to make the images link boxes, I learned how to make another tab pop up instead of it just doing it in the same tab. I'm glad I found this out because I hate it was link do that and you have to do it another way.
Monday, December 8, 2014
Final Project!
After countless hours, I've finally finished! I'm so happy with it! When I got my link images to work I couldn't stop clicking it to see if it worked because I loved it haha. I can't wait until critique and see what everyone else thinks.
Friday, December 5, 2014
Last Week of Class Progress
So, as of now, I am feeling a lot more confident in my coding which I'm so glad of. I finally got the whole layout of it, pretty much, figured out now. I really did change a good amount of the design from the original sketches, which were probably for the better. I feel like I was able to capture the overall essence for Kurtzs' style and artwork. I'm honestly happy that I was able to pick him as my artist because I love his style and webcomics are just awesome in the first place.
Here is my progress so far at the end of the week:
Here is my progress so far at the end of the week:
I just need to finish the synopsis of PvP, add the text into the scroll (where his notable achievements are going), and making the Facebook and Twitter logos links. This coding stuff is pretty freakin' hard. Though, it is really challenging and it's a nice change of pace besides the fact that finals week is coming up.
Wednesday, December 3, 2014
Interactive Design Conference
On November 22nd (which was my birthday), Professor Pannafino and some of his students were able to put together this really cool conference about different types of interactive design. They were able to get four speakers together for this conference and they all have extremely different backgrounds: Melissa Zane who is the Vice President at Godfrey, Kent Eisenhuth who is a UX Art Director at D3 Infragistics, Teresa Wagner who is a Web Designer at Neo-Pangea, and Vinoad Senguttuvan who is a Data Scientist at High 5 Games. To me, Zane and Wagner were the two that interested me the most. Zane told us a lot about leadership skills and techniques on how to approach creative designs. I felt like I learned valuable information from her. Wagner seemed like a sweetheart and very knowledgable about using space creatively in effective ways. Since she is a web designer, its very important to understand that you can't put a lot of information/graphics within the given space but you need enough for the viewer to not feel disappointed and cut short about the design/information. It was a great experience to be able to have people from extremely different backgrounds of the design world. I do wish that I was able to see more of their work and have them talk about said work like the process, inspiration, what the client wanted and what they did to make the design better, etc. But, overall, it was really cool to have those different backgrounds of design and have a bit more understanding for the fields that the speakers are currently in.
Monday, December 1, 2014
The Week of Thanksgiving Break
So, I have been having a lot of trouble trying to figure out my concept and I keep throwing out ideas of what I want to do with my artist webpage. I want to do certain things but then I don't like it and I try to do it in the code and it just does not turn out what I want it to be. I have pretty much started over about 4 times now. I'm having a hard time just trying to figure out what I want to do and keep starting over and not liking it. I think I have what I want to do though now... I'm going to have to work my butt off though this coming week since I was having such a hard time trying to figure out the initial design of everything. I do not have the sketches of what I did though because I got so frustrated with them and threw them out. I was just not happy with the placement of things the first time around... I have pretty much went with my initial design because I think it's kind of decent but I'm not all that happy with it. Since I started over, essentially, this is what I have so far...
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